The first public education systems were generally pushed by various priesthoods to spread religion, or by those who wanted to spread knowledge (Confucius). More commonly people would have private tutors if they were rich/privileged enough, or if in a castle/keep then the children may be taught together in lessons. To get an education then you would have to pay for it, which would mean being sent to one of the private guild schools (Wizard, Priest, Fighter, etc.) unless there is some law that dictates an education (Robin Hobb: Soldier Son, the first born is the heir, the second born the soldier son, third born priest, etc.). but no mundane school!That's not necessarily out of the ordinary, a mundane school would be more of a public school and, depending on the setting, these probably didn't even exist. It might vary depending on the world (for example in mine the cheapest source of light is a chemoluminescent mixture - something which leads to conflict between the people who make those and the people who make candles).įunny how theres a fighter school, priest school and wizard school. Generally the (tallow) candlemaker (a smelly job). For example, if people are buried in barrel-shaped coffins, then your cooper is also the coffinmaker (this kind of thing can be fun to play with then world building I think).Īlso don't forget your cheapest-source-of-light maker. Certain occupations might be slightly different depending on the culture. That would likely be something someone's wife or children do to earn extra money, which they'd sell on to traders at market.Īnd it is culture dependent too. Also in a town you might not have say, a basket weaver. The tailor will need cloth which means weavers and dyers. Cities of differing sizes are randomly generated, but users are given some control to customize their fiefdoms. For example the alchemist needs "raw" alchemicals, and the scribier/map maker will need paper. Dolyas Medieval Fantasy City Generator is a free in-browser tool that is surprisingly addictive. It's also worth considering who supplies who as well. There are so so many that it is difficult to compile a truly exhaustive list. You could commonly find the following buildings located within the walls of a Medieval Town Castle Owned by a King or Noble Town Hall Administrative. Markets (where trades are clustered together) Please list any additions you can think of. I know that as soon as I post this I'll remember 5 more things to add. Well, this is an attempt to start a thread (perhaps sticky) for all of the types of buildings / structures that you'd possibly find. Just as medieval manor estates were self-sustaining so were medieval towns, all the facilities required for a medieval person to live a happy life were provided within a medieval town.How many of you have tried to figure out what buildings (type and number) you would need when designing a settlement? Larger medieval towns would have a town hall, sometimes also called a Guildhall to provide an administrative base for the town, this is where all the rules and regulations were made and the concerns of medieval people could be considered and acted upon.ĭiscover the Best Medieval Towns in Franceĭiscover the Best Medieval Towns in Germanyĭiscover the Best Medieval Towns in Italyĭiscover the Best Medieval Towns in Spain
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